PROTOCOLS
A protocol is a set of rules that governs the communications between computers on a network. These rules include guidelines that regulate the following characteristics of a network: access method, allowed topologies, types of cabling, and speed of data transfer.
The most common protocols are:
- Ethernet
- Token ring
- FDDI
- ATM
- IP protocol
- TCP protocol
Ethernet
The Ethernet protocol is by far the most widely used. Ethernet uses an access method called CSMA/CD (Carrier Sense Multiple Access / Collision Detection). This is a system where each computer listens to the cable before sending anything through the network. If the network is clear, the computer will transmit. If some other node is already transmitting on the cable, the computer will wait and try again when the line is clear.
Sometimes, two computers attempt to transmit at the same instant. When this happens a collision occurs. Each computer then backs off and waits a random amount of time before attempting to retransmit. With this access method, it is normal to have collisions. However, the delay caused by collisions and retransmitting is very small and does not normally effect the speed of transmission on the network.
The Ethernet protocol allows for linear bus, star, or tree topologies. Data can be transmitted over twisted pair, coaxial, or fiber optic cable at a speed of 10 Mbps up to 1000 Mbps.
Fast Ethernet
To allow for an increased speed of transmission, the Ethernet protocol has developed a new standard that supports 100 Mbps. This is commonly called Fast Ethernet. Fast Ethernet requires the use of different, more expensive network hubs and network interface cards.
Token Ring
The Token Ring protocol was developed by IBM in the mid-1980s. The access method used involves token-passing. In Token Ring, the computers are connected so that the signal travels around the network from one computer to another in a logical ring. A single electronic token moves around the ring from one computer to the next. If a computer does not have information to transmit, it simply passes the token on to the next workstation. If a computer wishes to transmit and receives an empty token, it attaches data to the token. The token then proceeds around the ring until it comes to the computer for which the data is meant. At this point, the data is captured by the receiving computer.
The Token Ring protocol requires a star-wired ring using twisted pair or fiber optic cable. It can operate at transmission speeds of 4 Mbps or 16 Mbps. Due to the increasing popularity of Ethernet, the use of Token Ring in school environments has decreased.
IP Addressing
The IP addressing scheme is integral to the process of routing IP data gram through an internet work. Each IP address has specific components and follows a basic format. These can be sub divided and used to create addresses for sub networks. Each host on a TCP/IP network is assigned a unique 32-bit logical address that is divided into two main parts: the network number and the host number. The network number identifies a network and must be assigned by the Internet Network Information Center (InterNIC) if the network is to be part of the Internet